![]() Mixing this with a semi-realtime puzzle element is a good idea as these systems naturally lend themselves to this concept to begin with. You use these resources to strategically (best you can anyway) layout your city and deal with the various buildings as they pop into existence, usually to your disadvantage, from week-to-week.Īt it’s core it is very much like Mini Metro in this way, both games utilizing the natural interest most people have in railway networks and road systems, something you can see in something like City Skylines to name an example. ![]() This could be a roundabout, traffic lights, motorway, and a heap of other options including a pile of road tiles. At the end of each in game week, you are given a choice between two resource packages. So clearly things get fairly chaotic, but to help you “manage” all of this the game gives you a few tools. My cover image is actually an example of a final game, just to give you a rough idea. However, as the game progresses, you end up with a sprawling city which almost certainly won’t be organized the way you’d like. ![]() You have one little house that needs to connect to one business. It may sound simple, but it’s one challenging game! As a sequel, it takes the gameplay loop I already loved from Metro and makes it even more compelling, but there are some things that could still be better.Įach game starts off simple enough. This time, instead of managing metro lines, you are tasked with creating intricate (read spaghetti) roadways as cars try to reach their destinations as efficiently as possible. Well, a few years later and a sequel was produced. ![]() There’s this great little real time puzzler game called Mini Metro that you may have heard of before. ![]()
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